Creates the specified equipment variant for the current scope. Does not work with the character ID. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. 2019. Toggles debug display of normals/bounding boxes/collision. prioritize_location = If possible, this province within the state gets used. debug = yes can be added to meta effects. It is recommended that you use the workflow available through the MLEADER command to create leader objects. Leaving it out completely or setting to -1 will make the character not have one. Characters not assigned a valid portrait will show up as having no portrait or a default silhouette during the country selection process, only receiving a generic portrait after the game's start. Adds the specified amount of manpower to the current scope. 2nd: set_ruling_party fascism. Terrain types are defined in. slot = Slot of the character. keep_political_party_members = Controls if non-promoted party leaders of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. The effects here must be used within a country scope. Remove the exile tag on an army leader, making them no longer be considered exile leaders. Decides which advisor slot gets used by the. amount = / The amount to add. Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). Sets an AI strategy for the current scope. states_filter = { }A trigger block checked for the state that must be met to be transferred to the breakaway. Starts resistance in the specified state. Checked in the scope of the unit leader. Multiple can be defined.technology = Which technology the bonus applies to. Each file in there contains localisation keys with values that actually appear in-game assigned to them. Increases resistance target in the specified state. However, operatives are not considered characters and are still created with the create_operative_leader effect. Questions, Paradox picture = The graphical reference of the picture of the leader. trait = The trait to add. The "parties" parameter no longer works as of version 1.7. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. Now use 'add_equipment 1000 Matilda LP Mk. After completing the focus, the only thing that happens is that every subject country receives an event with the ID of my_event.1, the country does not immediately gain 100 political power. legacy_id = The legacy ID used for the unit leader. Please see the. ideology = The sub-ideology of the country leader role to which the trait is added. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 IV'. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Changes the specified province's name to the specified name. Each character definition is contained within the characters = { } block, which encompasses the entirety of the file to mark them as characters. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. Optional, defaults to 0.5. Creates a naval leader for the current scope with the specified attributes. Adds the number of days to a decision's days_remove. A faction leader in HOI4 is the leader of a faction. Shortened variant exists if the event's ID is used instead of arguments. slot = The slot where to remove the advisor slot from. airforce_intel = How much airforce intel to add. Optional, defaults to not changing the value. Removes the specified unit leader by their legacy ID. If used with country tag occupies all of their owned, not controlled, land. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. If the start date is after this amount, they cannot be used, even if recruited. Preferable to use every_army_leader unless necessary to use global_every_army_leader. Optional. Starts a production line for the specified equipment for the current scope. desc = A description used for the rule. Balance of power is defined in /Hearts of Iron IV/common/bop/*.txt files. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. override_model = Enforces the entity used by the units using this template to be the specified one. All prepared Port Strike and Strategic Bombing in the target region will execute multiple times without air defence being able to intercept them. Triggers that must be met in order for assigning the trait to be possible. ] - - - -----------------------. We've rolled similar guides for Victoria. Espaol - Latinoamrica (Spanish - Latin America). Optional.hours = / Fires the event in the specified number of hours. available_to_spy_master = Whether the operative can be recruited by the spy master. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. If you spot a mistake then you are welcome to fix it. Meta effects allow you to use non-dynamic effects (the ones that do not accept modifiers and can only use static tokens or constant values) as if they were accepting variables. Sets the new name for the target character. For more information, please see our limit = { }Will only delete units if the triggers within are met for the country that owns the units. These scopes are used within effect scopes to control the execution of effects. In case of overlap, unnested if statements are preferred. If the character has a country leader role, they will be automatically promoted to be the leader of the party of the ideology group that contains the leader's ideology type. Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] This command, as you might have guessed, causes you to . name = The name of the file used for the order of battle without the .txt extension. If the character shouldn't do anything until later, then it can have no roles defined, with one getting added later on via an effect. Necessary for country leaders. Displays a special tooltip for the specified decision category in the effect tooltip. The portrait uses a spriteType, defined within. The current scope guarantees the target country. OR Print out all console commands to game.log file. civilian_intel = How much civilian intel to add. Starts construction in the current state for the specified building. Optional. Recruitment cannot take place outside of country history. Toggles the special game rules for the current scope's political party. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. Army scope: small = The sprite used as an advisor. ratio = Will damage a ratio damage to total organisation/strength of unit if set. The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. This serves as an effect block with an additional limit = { } argument, which is a trigger block where each trigger must be met for the scope being checked. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. Executes contained effects on every state that meets the limit. An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. end of event). level = / The level to set the building to.instant_build = Defines whether the buildings are instantly built.province = Defines the exact province to add provincal buildings in. state = / The state the side is fighting on. slot = Slot of the character. Adds the specified brigades to first available slots of specified columns to the template (if possible). Optional.combat_defense = The bonus to grant. Can add multiple. mapmode = The ID of the custom map mode. Adds the specified resource in the specified amount to the current state. Make sure to save the file with ANSI encoding format. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. rotation = The rotation to apply after the positioning. Optional. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. These effects can only be used within history files, failing when used outside. Optional. Does not start resistance by itself, only removes the checks forcefully disabling it. Releases the specified non-existent country as a puppet of the current scope within the current country's controlled states. Optional, only has an effect in locked templates. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Instead. The experience required in order to assign this trait to a unit leader. Adds a claim for the current scope on the specified state. amount = How much decryption to add in flat numbers. Optional, 0 by default. Enables resistance for the scoped state when the occupier is the specified country. Multiple can be defined. Releases the specified non-existent country as a free nation within the current country's controlled states. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. A character has an advisor role added by defining one within the advisor = { } block. Additionally, countries with the same ruling ideology group but a different leader ideology type will have the Same Ideology ( +10 Opinion) modifier towards each other, while countries with the same leader ideology type will have the Same Ruling Party ( +20 Opinion) modifier towards each other. on_cancel = The event to fire for the side on a draw. Optional.set_from_from = Sets the scope of FROM.FROM in scripted localization. Please note that many of these commands come in and out with each DLC making some of them not work. 2. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. Defaults to 0. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Optional, defaults to being the same as size. ratio = Distance between starting position and target position where the entity is to be placed. end_wars = Will end any wars the subject is involved in. uses = How many times the bonus can be used. Removes a country leader role from a character. Used in the province scope.limit_to_naval_base = Affect naval base provinces. Sets the current country as the faction leader. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. The autonomy states are found in. Executes contained effects on every state that meets the limit and is owned by the country this is contained in. Interactive corporate website. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. target_province = Old capital is remembered, if not specified otherwise. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. Removes the core of the current scope from the specified state. Makes the current operative be captured by a specific country. An effect block executed for the breakaway country. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. trait = The trait to add. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). controller = Prioritises provinces controlled by this country. Turns off fog of war, only within a province if specified. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. num_provinces = The number of provinces used in the state. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. value = <0-1>How much collaboration to add. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON promote_leader = Will promote the leader to be the leader of the assigned party. Is there any way for me to change the leader of one of my puppets with a console command? Activates the specified mission for the current scope, ignoring any triggers for the decision. This can fail to carry over the control, so it's recommended to instead use. limit_to_victory_point = yes character = The character to transfer. Changes the current state category to the specified category. I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. UPDATE: Cheat does not work with the >1.10 version of the game. OR Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. Saves the current scope as a key. Executes contained effects on every country that meets the limit and has any core states controlled by the country this is contained in. This page includes help on how to use the command, argument explanation and examples. Unnecessary in most cases, as it's possible to create the unit leader role within an effect block mid-game. all = Whether to free all operatives or not (Defaults to no). What are the conditions that need to be met to be able to do this, and how do you this as the player? Despite their name, country leader names can be applied to either advisors, ideas, or country leaders. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. Optional. 0-50, window(wnd) [Arguments: open/close] [window gui name], Pauses the game after X hours have passed after command is called, Gives max war score in all wars for the country, Command no longer exists as of patch 1.9.1, Add specified country tag to your interest, Removes specified country tag from your interest, Prints AI desire for ideas to log. Characters are defined within /Hearts of Iron IV/common/characters/*.txt files and need to be recruited in /Hearts of Iron IV/history/countries/TAG*.txt files.. damage = The amount of damage to inflict.province = The province to target for provincal buildings. Turns the current operative against their own country, transferring them to the specified country. By default, the game stores advisor portraits in /Hearts of Iron IV/gfx/interface/ideas/, while country/unit leader portraits are stored in /Hearts of Iron IV/gfx/leaders//. Add mines to a strategic region for the current country. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Hires an advisor, placing them into their respective slot. Adds the specified amount of hours of supply to troops led by the current unit leader. Equipment modules are defined within /Hearts of Iron IV/common/units/equipment/modules/*.txt. Used in the province scope.id = Affect the specified province. Adds a core for the specified country on the current scope. If looking to make a subject into an independent nation, use set_autonomy. If set to "auto", will pick automatically. If using state province/target province, the game will link those two provinces. Traits in the file are contained within the leader_traits = { } block, and will not work otherwise. Optional.progress = The initial production progress. Disables resistance for the scoped state when the occupier is the specified country. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. Optional, defaults to false. It will be a feature in Man the Guns. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. Adds the specified amount of navy experience to the current scope. Switches to play no country at all, and no longer shows messages or pauses the game. Unit leaders include corps commanders, field marshals, and admirals. Adds a flat bonus to the specified skill. set_default = Whether the BoP is considered default. All rights reserved. Makes the current scope a demilitarized zone. all_provinces = yes FROM is the country that recruited the character. Changes the template of the division to the specified one. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. Displays a localized key in the effect tooltip. id = What country the strategy is against. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. The default is 0, meaning the base variant. The list of effects may be outdated. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. Removes the specified building in the current state. Toggles the special game rules for the current scope in diplomacy towards the specified country only. It is also possible for a character to have a different definition depending on set preconditions checked at the game's start. Does not support Naval equipment. traits = { }The traits the leader spawns with. If set to 0, will be unset. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. If you have a related Youtube channel, enter the URL. In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. A description can be added by appending _desc to the end as my_trait_desc: "My description". They are a one-time change to the current condition of the game, without the ability to have a lasting effect. For a better experience, please enable JavaScript in your browser before proceeding. The sound effect must be properly defined in. Adjusts the number of research slots the current scope has. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. Executes contained effects on every state that meets the limit and is a core of the country this is contained in. model = Model that will be used by the equipment on the world map. Moves the camera position over the specified state. target = The target country. Executes contained effects on every character that meets the limit and is recruited by the country this is contained in. To use these Hearts of Iron 4 cheats, you'll first have to open the game's command console. available, cost, and visible arguments are also common. name = The name of the bonus. For example, if the following is put within a file within the /Hearts of Iron IV/common/characters/ folder, the blank characters my_character_1 and my_character_2 will be created: Every character must be assigned to a country in that country's file in the /Hearts of Iron IV/history/countries/ folder by using the recruit_character = my_character effect. state = The state where the resource rights are located. Adjusts the popularity for the specified party in the current scope. Sets the current country as the faction spymaster. force_allow_recruiting = Whether to allow or disallow recruiting. This is a community maintained wiki. If that is impossible, using localisation is an alternative. take_state_focus). Adds a dynamic modifier to the specified scope (the default scope is ROOT). Commander trait - Hearts of Iron 4 Wiki Commander trait This is a community maintained wiki. Switches the player to the current scope from the target scope. Delete all countries' armies and fleets, with the exception of one country. The same does not apply to research_bonus = { } and rule = { }, however. Executes contained effects on every army leader that meets the limit. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). IV'. If you spot a mistake then you are welcome to fix it. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. template = The template the units must use to be deleted. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Optional.hours = / Fires the event in the specified number of hours. Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. Using days = / or hours may still be bugged and will not fire the event. limit_to_border = yes As you can see, we have created a meta_effect that takes two arguments. Optional, defaults to all. For more information, please see our If the current country has a core on a state transferred to the released country, the core will be lost. Optional. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play The effect does nothing if the country exists. If the character has multiple country leader roles, specifying the ideology type is mandatory. air_ratio = The size of the airforce that the breakaway country gets. An ideology group (such as democratic) cannot be assigned here directly, rather ideology types are defined for each leader to decide the ideology group the party of which the character leads. Executes contained effects on every country that meets the limit and has the specified original tag. Espaol - Latinoamrica (Spanish - Latin America). Sets the current war support value for the current scope. The character slot can be the character's name or id. In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: Optional. Optional. 1 List of commands 1.1 Internal IDs 1.2 Disambiguation 1.3 Useful commands 1.4 Modding-useful commands 1.5 Other in-game commands 2 See also 3 References List of commands edit | Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout) Internal IDs edit | See also: Countries visible = { } is a trigger block that the character must fulfill in order for the unit leader to be visible and possible to pick. Without transfering troops, the annexed country's divisions' equipment is lost. uses = Number of times the cost reduction can be used. on Paradox technology, Legal Optional. Switches the current character to the specified country, giving them the character. If a portrait doesn't work and is replaced with a randomly-selected one, there are two possible causes for this: Due to being affected by cosmetic tags, randomly-selected portraits get assigned only after country selection. creator = The country that created this ship. More information can be found in the. ideology = Sub-ideology of the leader where to swap traits. Pushes the balance of power towards one side. If the name or the portrait are not defined, this also decides how exactly it will be generated. id = The id given to the unit if created via the create_unit effect. Necessary for country leaders. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. army_ratio = The size of the land army that the breakaway country gets. If usage as a target is possible, it's marked within the table. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I just need a way to change the faction leader. That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. Displays a special tooltip for the specified decision in the effect tooltip. The texturefile itself must be located within the specified folder and have the specified name. Can be used as a scope to add multiple at once. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. Generates a tooltip, unlike delete_unit. build_only_on_allied = No by default, if yes and in a country scope, it will only build on allied territories for the country scoped. Releases the specified non-existent country as a free nation within the current country's owned states. This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. Privacy Policy. Optional, assigns one automatically if omitted. Shows the name of the specified character as a tooltip. Generic in the sense that the description is changed to not reference Germany. ideology = The ideology type of the character. Recalls the current scope's attach from the specified country. Defaults to 10 million if the number isn't specified. If there are special characters in the folder path, this won't work. - The situation is the Christian path is democratic. The effects here must be used within a state scope. At the moment no, I don't think so. Creates a faction with the specified name for the current scope. state = The state to nuke. requested_factories = The number of factories to assigned initially. Makes the current scope the controller of the specified state. Executes contained effects on a random country that meets the limit and is not the same country as the one this is contained in. The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. You can limit the construction to victory points using: Damages the specified building in the current state.